With dozens of international awards and over 3 million games sold, the Ticket to Ride series is the most popular new board game of the last 10 years!
Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities in various countries around the world.
Age - 8 years and up
2 to 5 players
Play duration - between 30 to 60 minutes
At the start of the game, players are dealt four train car cards and three Destination Ticket cards. Each of the Destination Tickets shows a pair of cities on the map. These become goals, representing two end-points which players are secretly attempting to connect.
The player must keep at least two of these destination cards and discard unwanted tickets to the bottom of the stack, if any. Once kept, a destination ticket may not be discarded for the rest of the game. Each player also selects a group of 45 colored train pieces with a matching scoring marker.
In each turn, the player has to choose from three options:
draw two railway car cards in various colours from the draw piles (with the restriction that drawing a wild Locomotive card face up forfeits drawing another card), or
draw three additional destination ticket cards and keep at least one (replacing undesired tickets at the bottom of the stack), or
play their collected railway car cards from their hand to claim routes on the board and place the corresponding number of train pieces from their store on the claimed route, thereby earning points.
Note: a player may only execute one of the options above per turn.
The routes are of varying lengths (requiring varying numbers of matching coloured cards), and each discrete route marked on the board can be claimed by only a single player. Some cities are connected by two parallel routes that can each be claimed by a different player; unless the game is played by 3 or fewer players, in which case only one of the routes can be claimed.
The same player may not claim both parallel routes between two adjacent cities. Longer routes are worth progressively more points than shorter routes.
On his or her turn, a player can claim any route anywhere on the board that has not already been claimed, regardless of whether the route helps to complete his or her destination tickets. The routes score points by themselves, and routes not connected to a player's destination do not help him or her in reaching the destination or completing his or her destination ticket.
The game ends when one player has exhausted or nearly exhausted his or her supply of coloured train pieces. When this occurs, every player then plays one additional turn, after which they each reveal their previously hidden destination tickets.
Additional points are awarded for having successfully connected the destinations on the cards, and points are subtracted for any incomplete tickets. A ten-point bonus is awarded to the player who has the longest continuously connected set of routes.